# BR1 Teams & Athletes

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## BR1 Teams & Athletes

BR1 Teams allow asset owners to build squads of skilled players who compete on their behalf. As a team owner, you do not need to play yourself. Instead, you recruit athletes who may not own assets but have the skill to earn in game.

This creates a model where owners can support top players while sharing upside through a team wallet and revenue split.

Players can create and join Teams, but each Team has only one owner with full control over its operations. The owner sets the revenue share model and funds the Team wallet.

Team owners can scout and invite skilled athletes based on their K/D. Once a player accepts an invitation, they unlock an in-game toggle that lets them choose between:

1. Playing under the Team’s banner (where spawn fees are covered by the Team wallet).
2. Playing as a solo public player (where they fund their own spawns).

When playing for a Team, spawn fees are paid by the owner, and all earnings are split according to the Team’s revenue share model (e.g., 50/50, 60/40, or 80/20).

### Revenue share

Team owners set the revenue share model at team formation. If 50/50 this means that although the owner pays the athletes spawn fee, all earnings in-game are split as such that the owner gets 50% of the players earnings, despite the associated spawn fee.

### Team funding

Team owners fund the Teams wallet. Athletes automatically have their spawn fees deducted from the team wallet.

The owner can pause athletes, or remove them from their team at anytime, as can athletes leave a team whenever they want.<br>

### Team management and leveling

**Levelling up your team provides advantages like:**

* Increased Member Slots
* Discounts on Store purchases & Mints
* Private Server functionality with Revenue share
* % Rake Back on all Team Member collected service fees.<br>

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*At the release of Teams functionality we will release more information about leveling, and how $BR1 plays into Teams & Team members.*
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